Fast Attack
The Tau have a variety of capable Fast Attack units. Outside of the Pathfinder though, most of
these units will be competing against other Org Slots for their Point/Power
Level cost. Tau need heavy firepower to bolster their mid-range infantry and
require heavy use of Elite and Fire Support units, so Fast attack is often an
afterthought.
Pathfinders as
the main method of gaining marker lights into an army, these will still be
useful. Their recent Recon armor nerf
(5+), is less penalizing in 8th edition. Rail rifles continue to be
one of the BEST Sniper style weapons in the game (they are not actually
traditional sniper weapons, but they fulfill this role in the traditional
sense). They do have above average speed, which I suspect is nice if they need to beat a quick retreat. They are high strength high AP,
d3 Damage dealing weapons that are Rapid fire AND gain the additional MORTAL
WOUND on a 6+ to wound. THAT IS AMAZING.
Still, a Tau player fights to push marker lights into their army, so
even as good as these weapons are, it will be hard to put these weapons into
the army. Comparatively, The Ion Rifle was already an uninteresting upgrade, and
is even less interesting.
Piranha skimmers
squadrons-Vehicles that have the FLY Keyword are great for jumping out of
Close combat and shooting. Decent Firepower, good speed. They’re
cheap enough to be decent wall/distraction units, but will not compete against
their closest equivalent, the Vyper Jetbike.
Drone Squadrons-
Also have the keyword FLY, making them a good close range hit and run unit as
long as they don’t get hit too hard by a charging unit.
Vespid StingWings- I’m not a fan of the Auxilliary races in
the tau empire, but they give a player who likes to convert models okay proxy
rules to play by. Their statline and Playstyle
would be a good fit for Fire Caste Jump troops. And their high mobility and
decent firepower.
Dedicated
transports
Devilfish APC - Me always lovses all things Grav-Tank. (All GW has to do is pull the tires and treads off a model, and I can’t stop from buying at least 3!). Heavy firepower attached to a unit with the Keyword FLY
seems a no brainer choice in an arm because as long as it isn't dead, it's capable of shooting. I have a hunch that people will take fondly to Heavy skimmers in all of the races.
More expensive than its Imperial
counterparts(PL7), they have slightly more wounds than most APCs. They seems to play like they always have and
will be a regular part of my army until the Tau gain a flying transport. (the
only thing I like more than hover tanks….PLEASE GW!!).
Tau Flyers
Razorshark
fighter: My favorite of the GW
Tau Flyers, (no contest for the FW flyers tho...)
It traditionally has been a
rare sight on the table due to a mediocre weapon system with too high a point
cost. When equipped with Missile pods so that it can combat vehicles and other
big models, this unit seems like it may warrant slightly more common use. EXCEPT that in the flyer vein, the SunShark
Bomber still seems superior!
Sunshark bomber
when GW Tau flyers are referred to on the internet, you’re likely to see
the Sunshark get more attention than it’s little brother, the Razorshark. This looks like it continues to hold true. It
already wields the missile pod and has cool interceptor drones that detach and
distract enemy units (the only place where I don’t mind field Ion Rifles) . the
real charm of this craft is the pulse bomb.
In the movement phase, if can drop a bomb over one unit it flies over in
a turn. It rolls a d6 for each model in the enemy unit(up to a max of 10d6)
each roll of 6 inflicts a MORTAL wound.
It can then proceed to attack in the shooting phase as normal. WOW! I can see real value in that.
2 more of these to go. next up will be the Heavy suport choices and the dreaded Stormsurge.
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